Combat System Overhaul!

No More PvP Resistances!

By nyaiera

Published: Jul 24, 2025

30,273

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Combat System Overhaul!

Introduction

As discussed in the Heidel Ball 2025, the Combat System has received a new, massive overhaul!
  • Resistances have been removed in PvP and so has mouse movement in combat to avoid desyncing 
  • Classes have received changes to make them more uniform, with things like class AP being unified
  • Class buffs that provide AP or resistances, DP debuffs and other class buffs have been changed 
  • Grapples have been changed and items that provided resistances have been changed or removed

 

Initial Combat Changes

The first thing to mention is that there's been adjustments to each class, their  AP increase stats, DP decrease stats and Special Attack Damage increase stats have all been adjusted. Mouse movement no longer works in combat, too. 

 

Because of these changes, all characters' skills, Skill add-ons and skill presets have been reset with the update, to help with this they've gave out a Secret Book of Old Moon (30 days) to make this a smoother process for players. 

 

 

You can find the free book in your mail which will help with resetting skills or remaking presets for 30 days, make sure you do this for all of your characters if you play multiple like tagged classes. 

 

Special Attack Damage Effects From Skills

They've made a change so that Special Attack damage from skills and Skill Add-ons now stack together. You can see your current damage multipliers in the "My Stats" page in your inventory.

Individual Special Attack damage effects (such as Back Attack Damage and Critical Hit Damage Increase) do not stack with each other. individual Special Attack damage and All Special Attack damage effects will stack.

 

An example was provided for what will and won't stack for Special Attack Damage effects:

 

  • Example 1: Critical Hit Damage Increase and All Special Attack Damage Increase will stack.
  • Example 2: If you have Back Attack Damage +10% and +15%, only the +15% applies.
  • Example 3: Back Attack Damage +10% and Critical Hit Damage +5% will stack.

 

Removing Resistances in PvP

Players have been asking for this change for years, the removal of Resistances in PvP to help combat feel less "RNG" as this built in passive effect could essentially negate a crowd control effect. You can check these in My Stats as well. 

 

You might notice that Ignore Resistance and Grapple Resistance have been removed, this is because they're no longer needed as resistances aren't used in PvP now. 

 

 

Passive skills have recevied changes on some classes that previously had increased or gave ignore resistance effects. Class buffs have also been changed in the same way. 

They've also changed or removed Resistance increase, decrease, or Ignore Resistance effects from certain class skills in line with these Resistance changes.

 

The patch notes has a full list of Class Changes that show these changes, you can find them here

 

Characters Base Resistances have also been standardized, meaning Berserker, Witch, and Wizard have now been changed to have a base of 20%.

 

Grapple Changes 

A new visual effect has been added to Grapples to make them stand out, allowing players to be more aware of a Grapple taking place: 

Here's some of the changes made in a simple to read, bulletpoint format: 

  • Melee and ranged grapples to have a 0.3 second startup time before activating.
  • Dash grapples to have a 0.4 second startup time before activating.
  • Changed grapple success or failure to be determined instantly when you attempt the grapple.
  • All characters gain Super Armor on Grapple fails, and can perform other actions after 0.4 seconds.
  • During the first 0.3 seconds of the grapple startup, your character can rotate based on the camera direction.

 

This adds a small wind up to Grapples that make them less instant, with this and the visual effect they seem to be trying to make Grapples easier to avoid and punish. 

 

 

People will definitely have opinions on Super Armor being provided on a Grapple failure but it seems like the 0.4 seconds where you can't move does open up a window to deal damage to a player who's missed a grab.  

 

There is also some Class specific changes to aiming your Grapple, mostly on ranged grabs: 


Nova's Punishing Trap, Hashashin's Constriction, and Sage's Seize, your character can only rotate towards the camera direction immediately after casting, and can't rotate afterwards. 

 

During Corsair's Heart-catcher Patraca, your character can rotate when cast in place, but if comboed after another skill, the same rule applies as above.

 

Summon Damage Calculation Formula Changes

Summons and their balance was one of the things the devs mentioned as a focus during the Heidel Ball 2025 when discussing the Combat System Overhaul, as far as I can tell the changes aren't shown on tooltips anywhere.

This might be because alot of the changes here seem to be based around Summons being considered Monsters previously and how the summons work passively. Here are the changes:

 

  • Changed so the character's Special Attack damage Increase effects now apply to the summons' damage.
  • Changed so summons no longer become stronger at night.
  • In PvP, monster-related stats (such as Monster Damage Reduction and Monster Damage Reduction Rate) no longer affect damage taken from summons.
  • Changed so buffs that increase damage now also boost summons' damage.
    • Example: Applies in places such as Yzrahid Highlands, Tungrad Ruins, and Gyfin Rhasia Temple (Underground).
  • Adjusted the base damage of summons to keep their overall power about the same after these changes.
    • Reduced the damage of direct attacks by summons (except Black Spirit skills) by 36.5%.

 

Accuracy Rate and Evasion Rate Removed

This one is one of the simpler changes, it's just a stat merge that should make stats a little less convuluted, or that's the idea anyway, here's the changes: 

  • Merged Accuracy and Accuracy Rate, as well as Evasion and Evasion Rate, to make character stats easier to understand.
    • Removed Accuracy Rate and converted each 1% into Accuracy +4.
    • Removed Evasion Rate and converted each 1% into Evasion +4.

 

Class Specializations / Groups

A big change to classes has been added. Now classes will have a sort of Rock/Paper/Scissors to their stats, classes will basically deal 5% more damage to the classes they're good against. 

 

All classes have a base damage ratio of 89.29% now and classes have been placed into the Vanguard, Skirmisher or Pulverizer role. 

 

  • Vanguard - Deals +5% damage to Pulverizers
  • Skirmisher - Deals +5% damage to Vanguards
  • Pulverizer - Deals +5% damage to Skirmishers

 

Vangaurd
Succession
Warrior Berserker Valkyrie Striker Guardian Nova Corsair Drakania
Awakening/Ascension
     
Valkyrie Mystic Shai Guardian Scholar      

 

Skirmisher
Succession
     
Dark Knight Mystic Woosa Maegu Dosa      
Awakening/Ascension
Warrior Sorceress Ranger Berserker Tamer Musa Wizard Witch
Ninja Kunoichi Striker Lahn Hashashin Sage Nova Wukong
             
Maehwa              

 

Pulverizer
Succession
 
Sorceress Ranger Tamer Musa Maehwa Wizard Witch  
           
Ninja Kunoichi            
Awakening/Ascension
 
Dark Knight Archer Corsair Woosa Maegu Dosa Deadeye  

 

All classes have had adjusted PvP damage ratios for all class skills to match the unified base damage ratio.

 

  • These changes aim to ensure that the gameplay experience remains as similar as possible to before, with damage adjustments reflecting each class's base damage ratio change.
  • If a class previously had a 100% PvP damage ratio, both PvE and PvP damage have been increased.
  • Shai's PvP base damage ratio has been increased by 38.14% and this increase is directly applied to the Shai's PvP damage.

 

Warrior Ranger Sorceress Berserker Tamer
▲ 14.58% ▲ 8.15% ▲ 16.95% ▲ 24.30% ▲ 23.00%
Musa Maehwa Valkyrie Kunoichi Ninja
▲ 16.63% ▲ 16.76% ▲ 11.36% ▲ 13.90% ▲ 16.44%
Wizard Witch Dark Knight Striker Mystic
▲ 4.57% ▲ 4.57% ▲ 2.50% ▲ 17.93% ▲ 17.30%
Lahn Archer Shai Guardian Hashashin
▲ 17.60% ▲ 12.55% - ▲ 10.42% ▲19.34%
Lahn Archer Shai Drakania Woosa
▲ 15.60% ▲ 16.63% ▲ 16.58% ▲ 10.42% ▲ 15.50%
Maegu Scholar Dosa Deadeye Wukong
▲ 8.11% ▲ 14.58% ▲ 16.63% ▲ 8.69% ▲ 10.71%

 

Monster Zone Changes

Because of the changes to the combat system, there's been adjustments made to grind zones, this is so that players can grind efficiently at zones that match their AP. 

You may notice reduced efficiency if you subjugate in zones where your AP exceeds the recommended AP because they've changed things to encourage grinding at areas closer to your AP. 

 

Monster Zone Recommended AP Before Recommended AP
After
Jade Starlight Forest 260 270 (▲10)
City of the Dead 310 320 (▲10)
Quint Hill [Elvia] 310 320 (▲10)
Crescent Shrine [Dehkia's Lantern I] 310 325 (▲15)
Olun's Valley [Dehkia's Lantern I] 310 325 (▲15)
Ash Forest [Dehkia's Lantern I] 310 325 (▲15)
Cadry Ruins [Dehkia's Lantern I] 310 330 (▲20)
Tungrad Ruins 320 330 (▲10)
Dokkebi Forest 310 335 (▲25)
Darkseekers' Retreat 330 340 (▲10)
Golden Pig Cave 340 345 (▲5)
Ash Forest [Dehkia's Lantern II] 340 345 (▲5)

 

They've also made changes to the Max AP Limit for monster zones. Now, only 5% of any AP above the limit will count.

Monster Zone Recommended AP Max AP Limit (Before) Max AP Limit (After)
Mirumok Ruins 190 380 560
Thornwood Forest 230 600 756
Hystria Ruins 230 600 756
Kratuga Ancient Ruins 230 600 756
Sycraia Underwater Ruins (Abyssal) 240 650 800
Star's End 240 650 800
Tunkuta 250 700 825
Gyfin Rhasia Temple (Upper) 250 700 825
Padix Island 250 700 825
Abandoned Monastery (Restricted Territory) 260 750 856
Winter Tree Fossil 260 730 856
Murrowak's Labyrinth 260 730 856
Jade Starlight Forest 270 734 950
Honglim Base 270 850 950
Primal Giant Post [Elvia] 280 856 1000
Gyfin Rhasia Temple (Underground) 290 830 1030
Olun's Valley 290 830 1030
Ash Forest 300 830 1130
Crypt of Resting Thoughts 300 830 1130
Hexe Sanctuary [Elvia] 300 898 1130
Aakman Temple [Dehkia's Lantern] 300 1000 1130
Hystria Ruins [Dehkia's Lantern] 300 1000 1130
Pila Ku Jail [Dehkia's Lantern] 300 1000 1130
Roud Sulfur Mine [Dehkia's Lantern] 300 1000 1130
Cyclops Land [Dehkia's Lantern] 310 1000 1180
Thornwood Forest [Dehkia's Lantern] 310 1000 1180
Yzrahid Highlands 310 1100 1180
Tunkuta [Dehkia's Lantern] 310 950 1180
Quint Hill [Elvia] 320 920 1295
City of the Dead 320 1100 1295
Ash Forest [Dehkia's Lantern] 325 1000 1350
Olun's Valley [Dehkia's Lantern] 325 1000 1350
Crescent Shrine [Dehkia's Lantern] 325 1000 1350
Tungrad Ruins 330 1000 1395
Cadry Ruins [Dehkia's Lantern] 330 1100 1395
Dokkebi Forest 335 1300 1445
Darkseekers' Retreat 340 1150 1490
Fortunate Golden Pig Cave 340 1350 1490
Olun's Valley [Dehkia's Lantern II] 340 1250 1490
Ash Forest [Dehkia's Lantern II] 345 1300 1540
Golden Pig Cave 345 1350 1540
Orzekea [Elvia] 350 1350 1595

 

They've adjusted the loot obtainable from monster zones with Recommended AP at 270 or higher according to each zone's Recommended AP, adjusting the revenue from the spots as needed. 


They've also changed Fortunate Golden Pig Cave monsters to now be affected by DP reduction effects.

 

There's a detailed table on Monster Zone Adjustments that you can find here! (Scroll up a bit!)

 

Agris Fever Changes 

There's been a change to Agris Fever. While testing the devs noticed that if every monster zone consumed Agris Fever at the same rate, some lower‑AP zones could actually become more profitable.

 

To get around this they've set Agris Fever consumption per hour on live servers to range between 20,000 and 30,000, depending on the zone's difficulty meaning the Silver per hour stays where it should be. 

 

There's a detailed table on Agris Consumption that you can find here! (Scroll up a bit!)

 

Species & Damage Changes

 

  • Updated species and damage descriptions for better clarity.
    • Extra Damage to Humans → Extra AP Against Humans
    • Extra Damage to Demihumans → Extra AP Against Demihumans
    • Extra Damage to Kamasylvian Monsters → Extra AP Against Kamasylvian Monsters
    • Extra Damage to All Species → Extra AP Against All Species
 
  • Removed the following Skill Add-on effects.
    • Extra AP Against Monsters Increase
    • Extra Damage to Humans Increase
    • Extra Damage to Humans Decrease
 
  • Added the Extra AP Against Adventurers effect.
    • Items and Lightstone combinations that previously had Extra AP Against Humans or Extra AP Against All Species now also have the Extra AP Against Adventurers effect.

 

Bonus Extra AP Against Monsters

 

When your displayed AP reaches 310 or higher, you'll gain Extra AP Against Monsters +8 for each additional AP. As a result, some sub-weapons now grant even more Extra AP Against Monsters.

 

Enhancement Level
Kutum Sub-weapon Blackstar Sub-weapon Godr-Ayed Sub-weapon Tuvala Sub-weapon
Before
After
Before
After
Before
After
Before
After
0 5 26 6 27 64 168 4 25
1 6 27 7 28 64 168 5 26
2 7 28 8 29 64 168 6 27
3 8 29 9 30 65 169 7 28
4 9 30 10 31 66 170 8 29
5 10 31 11 32 67 171 9 30
6 11 32 12 33     10 31
7 12 33 13 34     11 32
8 13 34 14 35     12 33
9 14 35 15 36     13 34
10 15 36 16 45     14 35
11 16 45 17 54     15 36
12 17 54 18 63     16 45
13 18 63 19 72     17 54
14 19 72 20 81     18 63
15 20 81 28 96     19 72

PRI (I)

28 96 33 108     20 81

DUO (II)

33 108 44 134     28 96
TRI (III) 43 133 59 156     33 108
TET (IV) 58 155 64 168     43 133
PEN (V) 62 166 67 171     58 155
HEX (VI)             58 155
HEPT (VII)             59 156
OCT (VIII)             60 161
NOV (IX)             62 166
DEC (X)             64 168

 

Combat Overhaul Item Changes

Item(s) Before After
 Kutum Sub-weapon
Ignore All Resistance +10% All Resistances +10%
 Black Magic Crystal - Precision Ignore All Resistance +10%
All Accuracy +
8
-
All Accuracy +12
 Crystal of Elkarr Ignore All Resistance +10%
All Accuracy +
12
-
All Accuracy +18
 Visionary Crystal of Elkarr Ignore All Resistance +10%
All Accuracy +20
-
All Accuracy +30
 Kutum Lamp, Breath-imbued Kutum Lamp, [Guild] Kutum Lamp
Ignore All Resistance +5% All Resistances +5%
 Manos White Coral Belt Ignore All Resistance
Weight Limit +70LT
All Resistance
Weight Limit +80LT
  Rosar Set Effect (Main & Sub-weapon) Ignore All Resistance +10% All Accuracy +20

 

Examples

 

Kutum Shield

 

Visionary Crystal of Elkarr

 

Kutum Lamp

 

 

There's also been a few items that have had the Ignore Resistance effect removed.

 

King of Jungle Hamburg
Jumbo King of Jungle Hamburg
Valencia Meal
Special Valencia Meal
Exquisite Cron Meal
Bonghwang's Tear
Perfume of Insight
Immortal: Perfume of Insight
Imperfect Alchemy Stone of Destruction
Rough Alchemy Stone of Destruction
Polished Alchemy Stone of Destruction
Sturdy Alchemy Stone of Destruction
Sharp Alchemy Stone of Destruction
Resplendent Alchemy Stone of Destruction
Splendid Alchemy Stone of Destruction
Shining Alchemy Stone of Destruction
Vell's Heart
Sharp Spirit Stone of Destruction
Resplendent Spirit Stone of Destruction
Splendid Spirit Stone of Destruction
Shining Spirit Stone of Destruction
[Event] Behelit Alchemy Stone
Ramones's Alchemy Stone of Destruction
Khan's Heart: Destruction
Ator's Power Stone
[Event] Pi
Blessed Sharp Alchemy Stone of Destruction
Blessed Resplendent Alchemy Stone of Destruction
Blessed Splendid Alchemy Stone of Destruction
Blessed Shining Alchemy Stone of Destruction
Blessed Vell's Heart
Blessed Khan's Heart: Destruction
Exalted Sharp Alchemy Stone of Destruction
Exalted Resplendent Alchemy Stone of Destruction
Exalted Splendid Alchemy Stone of Destruction
Exalted Shining Alchemy Stone of Destruction
Exalted Vell's Heart
Exalted Khan's Heart: Destruction
Blessed Ator's Power Stone
Exalted Ator's Power Stone
Behelit's Heart
Ultimate Combined Magic Crystal - Macalod
HAN Combined Magic Crystal - Macalod

 

All items with Ignore Resistance have been deleted and players have been given Silver as compensation 

WON Glorious Crystal of Courage - Ignore Knockback Resistance
BON Glorious Crystal of Courage - Ignore Knockback Resistance
JIN Glorious Crystal of Courage - Ignore Knockback Resistance
WON Glorious Crystal of Courage - Ignore Knockdown Resistance
BON Glorious Crystal of Courage - Ignore Knockdown Resistance
JIN Glorious Crystal of Courage - Ignore Knockdown Resistance
WON Glorious Crystal of Courage - Ignore Grapple Resistance
BON Glorious Crystal of Courage - Ignore Grapple Resistance
JIN Glorious Crystal of Courage - Ignore Grapple Resistance
WON Glorious Crystal of Courage - Ignore Stun Resistance
BON Glorious Crystal of Courage - Ignore Stun Resistance
JIN Glorious Crystal of Courage - Ignore Stun Resistance
Magic Crystal of Infinity - Ignore Knockback Resistance
Magic Crystal of Infinity - Ignore Knockdown Resistance
Magic Crystal of Infinity - Ignore Grapple Resistance
Magic Crystal of Infinity - Ignore Stun Resistance
Olucas' Crystal - Ignore Knockback Resistance
Olucas' Crystal - Ignore Knockdown Resistance
Olucas' Crystal - Ignore Grapple Resistance
Olucas' Crystal - Ignore Stun Resistance
Lightstone of Fire: Earthquake
Lightstone of Fire: Rigid
Lightstone of Fire: Vines
Lightstone of Fire: Meteor
Lightstone of Fire: Typhoon
Reforge Stone - Ignore Knockback/Floating Resistance
Reforge Stone - Ignore Knockdown/Bound Resistance
Reforge Stone - Ignore Grapple Resistance
Reforge Stone - Ignore Stun/Stiffness/Freezing Resistance

 

Deleted Arena of Solare exclusive crystals

  • JIN Glorious Crystal of Courage - Ignore Knockback Resistance
  • JIN Glorious Crystal of Courage - Ignore Knockdown Resistance
  • JIN Glorious Crystal of Courage - Ignore Grapple Resistance
  • JIN Glorious Crystal of Courage - Ignore Stun Resistance
  • Time Spirit's Crystal - Perforation
  • Missing Captain's Crystal - Negotiation
 

Removed Essence of Courage and Fragment of Courage, which were used to craft Ignore Resistance items.

  • Silver has been sent to your Central Market Storage based on how many you owned:
  • Essence of Courage - 30,000,000 Silver each
  • Fragment of Courage - 50,000,000 Silver each
  • If you owned a box that guaranteed an Essence of Courage, you have also received Silver.
  • [Event] Guild League Victory Reward
  • [Season] Guild League Victory Reward
  • [Season] Guild League Defeat Reward
  • Removed Essence of Courage from the item exchange list below.
  • Resplendent Medal of Honor
  • Seal of Solare
  • [Event] Ellie's Special Seal

 

Grapple Resistance Increase Effect Removed

The devs have removed the following items due to the removal of the Resistance increase effect. If you owned any of these items, Silver equivalent to their Central Market value has been sent to your Central Market warehouse.       

  • Grapple Resistance Enhancer            
  • Lightstone of Earth: Sand            
  • Ancient Magic Crystal of Nature - Sturdiness            
  • Red Battlefield Crystal: Sturdiness            

    Changed so you can no longer obtain the Ancient Magic Crystal of Nature - Sturdiness from the items listed below.            
  • Erethea's Gift            
  • Forgotten Witch's Token            
  • Tori's Box of Valuables   
  • Changed the item effect to Knockdown/Bound Resistance with the removal of the Grapple Resistance increase effect.        
       
  • The amount of resistance provided remains unchanged.            

 

Black Magic Crystal - Assault
Black Magic Crystal - Sturdiness
Black Magic Crystal - Valor
Black Magic Crystal - Ensnare
Red Battlefield Crystal: Fighting Spirit
Steamed Prawn
Hearty Steamed Prawn
Talis Helmet
Ultimate Talis Helmet
Valks' Gloves (14 Days)
Ruby Necklace
Resplendent Ruby Necklace
Blood Ruby Necklace
Dark Blood Ruby Necklace
Corrupt Ruby Necklace
Manos Ruby Necklace

 

Lightstone Combinations Removed

Because of the changes to resistances some of the Lightstone Combos that featured them have been removed:

Lightstone Combination Combination Effects
Brown Bear All AP +8, All Accuracy +12, Max Stamina +75, Ignore Stun/Stiffness/Freezing Resistance +8%
Art of Grappling All AP +8, All Accuracy +12, Max Stamina +75, Ignore Grapple Resistance +8%
Beat Down All AP +8, All Accuracy +12, Max Stamina +75, Ignore Knockdown/Bound Resistance +8%
Shockwave All AP +8, All Accuracy +12, Max Stamina +75, Ignore Knockback/Floating Resistance +8%
Dominate All AP +8, All Accuracy +12, Max Stamina +75, Ignore All Resistance +3%
Predation All Damage Reduction +15, All Evasion +27, Max HP +150, Grapple Resistance +8%
Exceed Self-obtainable Black Spirit's Rage +20%
Crazed Stun/Stiffness/Freezing Resistance -80%, Ignore Stun/Stiffness/Freezing Resistance +30%
Wrestler Grapple Resistance -80%, Ignore Grapple Resistance +30%
Center of Gravity Knockdown/Bound Resistance -80%, Ignore Knockdown/Bound Resistance +30%
Mind in the Clouds Knockback/Floating Resistance -80%, Ignore Knockback/Floating Resistance +30%
Blurr All Resistance -80%, All Damage Reduction +20, All Evasion +40
Protection All Damage Reduction -50, Siege Weapon Damage Resistance +30%

 

Guild Skill Removed 

Deleted the following guild skills that were only usable during Node/Conquest Wars:

 

  • Frenzied Fighter (All Resistance +10% for 3 min)
  • Intimidating Force (All Resistance +10% for 3 min)
  • Blessing (Siege Weapon Damage Resistance +30%)
  • Protection (Siege Weapon Damage Resistance +30%)
  • Any Guild Points spent to learn these skills have been refunded.

 

The location of Boost Morale has been changed.
To streamline Node/Conquest War participation, we're removing the Blessing skill alongside the combat system overhaul and adjusted siege weapon damage accordingly.

 

Before After

 

Debuff Resistance Against Monsters Removed

With the new combat system, only your Resistance stat is used against all monster debuff effects. so the devs have deleted the Debuff Resistance Against Monsters effect and changed some item effects.

  

Item Before After
Elixir of Resistance Debuff Resistance Against Monsters +10% All Resistance +5%
Elixir of Sharp Resistance Debuff Resistance Against Monsters +15% All Resistance +8%
[Party] Vahmalkea: Captured Sunset Debuff Resistance Against Monsters +100% All Resistance +100%
Blackstar Defense Gear 3-Set Effect Debuff Resistance Against Monsters +10% All Resistance +5%
Obsidian Blackstar Defense Gear 3-Set Effect Debuff Resistance Against Monsters +10% All Resistance +5%
Narchillan Defense Gear 3-Set Effect Debuff Resistance Against Monsters +10% All Resistance +5%



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